I'm an FX Technical Director with professional experience creating FX setups in Houdini & developing FX shaders for photorealistic and stylized Feature Film and TV

I'm passionate about my role and the challenges that come with solving and artistically delivering shots.

Experience:

FX Technical Director - Industrial Light & Magic

Jan 2022 - Present

FX Artist - Luma Pictures

March 2021 - December 2021 - (10 Months)

Spider-Man: No Way Home

FX Artist - Plastic Wax

Sep 2020 - March 2021 - (6 Months)

Creating Particle, Volume, RBD FX Setups using Houdini.

Creating Shaders for FX Elements.

FX Artist - Inspace - Commercial Projects

May 2020 - June 2020 - (1 Month)

Worked within a small team to create FX setups for particle, smoke & stylised fluid simulations,

light, & composited multiple FX shots for a commercial project.

Character FX Artist - Animal Logic - Peter Rabbit 2

Aug 2019 - Feb 2020 - (7 Months)

Art-directed cloth, fur & wind simulations.

Created setup's for simple softbody & cloth FX's over multiple shots.

Created a simple procedural tool (HDA) to speed up shot work.

Assistant FX Teacher - Academy of Interactive Entertainment (AIE)

Feb 2019 - Aug 2019 - (6 Months)

Lectured FX in Houdini & Maya. 

Contact Info:

Email: jaspermacks@gmail.com

LinkedIn: www.linkedin.com/in/jaspermacks/