I'm an FX Technical Director with professional experience creating FX setups in Houdini & developing FX shaders for photorealistic and stylized Feature Film and TV
I'm passionate about my role and the challenges that come with solving and artistically delivering shots.
Experience:
FX Technical Director - Industrial Light & Magic
Jan 2022 - Present
FX Artist - Luma Pictures
March 2021 - December 2021 - (10 Months)
Spider-Man: No Way Home
FX Artist - Plastic Wax
Sep 2020 - March 2021 - (6 Months)
Creating Particle, Volume, RBD FX Setups using Houdini.
Creating Shaders for FX Elements.
FX Artist - Inspace - Commercial Projects
May 2020 - June 2020 - (1 Month)
Worked within a small team to create FX setups for particle, smoke & stylised fluid simulations,
light, & composited multiple FX shots for a commercial project.
Character FX Artist - Animal Logic - Peter Rabbit 2
Aug 2019 - Feb 2020 - (7 Months)
Art-directed cloth, fur & wind simulations.
Created setup's for simple softbody & cloth FX's over multiple shots.
Created a simple procedural tool (HDA) to speed up shot work.
Assistant FX Teacher - Academy of Interactive Entertainment (AIE)
Feb 2019 - Aug 2019 - (6 Months)
Lectured FX in Houdini & Maya.
Contact Info:
Email: jaspermacks@gmail.com
LinkedIn: www.linkedin.com/in/jaspermacks/